Brainstorm, Chainstorm, Cheatstorm, and Tweetstorm
The paper talks about, the findings of two studies that are conducted to experiment people’s new ideation model called “chainstorming”. When the output of brainstorming was used for cheatstorming, no new ideas were produced in the first study. The solutions from cheatstorming were interesting and unique. In the second study, an online ideation tool was used by the authors to explore the application of cheatstorming . Several regular brainstorming sessions were held in the begining of the study, the resulted ideas were used to perform several cheastorming rounds. It was concluded that the interaction between an ideation team, for exchange of thoughts, is helpful for the production of unexpected solutions. So, the output quality of cheatstorming that uses and analyses already existing ideas might be equally important to the output of conventional brainstorming that focuses on new ideas generation. These findings can latter be used for designing an online social media platform for group ideation. The platform also uses chainstorming along with cheatstorming. Basically in chainstorming, the first person in the chain comes up with few ideas then pass them to the next person in the chain. Each person in the chain should modify and add to the received ideas before passing them on to the next one. To increase collaborative ideation efficiency using both concepts, the authors will build a group ideation tool called “Tweetstormer”.
aste, H., Rachmel, N., Essary, R., & Sheehan, E. (2013). Brainstorm, Chainstorm, Cheatstorm, Tweetstorm: New Ideation Strategies for Distributed HCl Design. Chi – Conference, 21343-1352.
The difference between two performance techniques are discussed in this paper: role-playing and improvisation in addition to their usage in design process. To understand each technique’s benefits and to know exactly when and how to use them in order to support designing strategies this differentiation is important . In the following cases improvisation is suitable where : performers should be trained , functional and content constraints level should be low, cohesion of group is important, seeking of innovative ideas are done , real time performance is a need and a leadership is a must. On the other hand, role-playing is useful in cases such: many functional and content constraints exist, only practical ideas are required, no pre-training needed, performance could be by a leader and no group activity involved, only individual work . Moreover, both techniques could be merged to get advantages from both of them.
In my project, role-playing could be more useful to design my device since most of its functions are already determined in the comic character. Moreover, only one character will use the device, so playing the role of that character only is important to understand the interaction that could take place.
Medler, B., & Magerko, B. (2010). The Implications of Improvisational Acting and Role-Playing on Design Methodologies. Chi -Conference-, 1483-492.