Weekly Inspiration(Due-3/2)

 

A medium fidelity prototype is a prototype application with limited functionality but clickable areas which presents the interactions and navigation possibilities. Medium fidelity prototypes requires a correct content description and  are usually built upon storyboards or user scenarios. For making the presentation easy, for every action step a basic visual design is created. The medium fidelity prototype is suited for the validation of the interaction concept.
The advantage of medium fidelity prototyping is that the impression of an already functioning application makes it easy for all stakeholders to derive processes from the range of features. This way the solution can be developed in the sense of the prototype.

 

Image result for medium fidelity prototype

 

Reference:

http://www.d-labs.com/en/services-and-methods/medium-fidelity-prototyping.html

Weekly Reading(Due-3/2)

I find this week’s reading very interesting as I could relate to my work directly. I do make floor plans for my clients  as well as set up mobile app for them.So while setting up a mobile app, I need to take the inputs from client like what they exactly want to keep and what not because the screen size of a mobile will always be very small compared to the website being open on desktop.

So often it happens that client wants few things to be put up that might apparently look good, but not much of use, it becomes a challenge to make client understand that their demand is not worth satisfying. When the author talks about the 80/20 rule where 80 percent effects occur because of 20 percent causes.

Here the author not only talked about getting rid of unimportant features in an application but continued on to go through a specific example and how they go through their process of deleting features. So things that apparently looks good, or seems useful, might not actually be of any importance at all.

This article again helped me for my project on  Wonder Woman’s bracelet to identify whether to put a keypad to type in all the instructions and make the bracelet work or there should be a voice instruction, cause apparently it looked good to make all the instructions through typing as it gives  a better understanding of the interaction, but then I realized that if it takes more time to type instruction , it might be a delayed reaction of the bracelet in response to fight back the enemy.

 

Weekly Reading- Task Analysis-Ch. 3 Alan Dix(Due2/24)

This reading article talks about task analysis.Task analysis is the analysis of accomplishment of a task, including a detailed description of both manual and mental activities, task and element duration, task frequency, task allocation, task complexity, environmental conditions, necessary equipment, and any other unique factors involved in or required for one or more people to perform a given task.

To analyze a task is never easy cause needs detail description of all obvious steps as well. As an expert, it is not always easy to identify what a task step is. Even we often group several steps into a larger one.

For example, one might list “open the daily receiving spreadsheet file,” instead of 1) start computer, 2) open spreadsheet program, 3) etc. If we are going to use the task steps for training purposes, then we to have to identify our target population. This will tell us how detailed the steps need to be.

Lets suppose, if our target population is computer literate, then the expert’s combined step might be appropriate, otherwise, we might have to break it into several smaller steps. There is no one right way to list steps as each circumstance will differ. This is why the first part of an analysis is crucial to determine what type of information is needed and who our target population is.

Weekly Inspiration: Low-fidelity Prototype(Due- 2/24)

This article talks about few advantages of Low-fidelity Prototype like:

1. Get better and more honest feedback-  When the prototype you present to them is too perfect, people do not give good feedback . People would focus on colors, fonts, the layout of the page, etc in low fidelity prototype. So when you want your client’s  read his mind, you want him to be clear with what he wants, so if you explaining him using a paper and pencil, u want him to grab it from your hand and make the drawing he wants.

2.  Make the cost of mistakes cheap, not expensive- Changing direction is easier as well as much cheap in low-fidelity prototyping process which  facilitates a collaborative design discussion. A customer-driven product needs a lot of outside metrics and qualitative feedback of lots of people. Its difficult when collaboration from lots of people is needed and people often becomes defensive while agreeing to a common decision.  when the cost of change is less lots of variations can be tried very easily.

3. Refine the page flow, not the pages-It’s easy to draw lots of small pages and link them up in a flow, and do things like cross pages off, change the ordering of a funnel, and lots of things that feel natural when the prototype is very rough. Instead of getting into the details,it feels good to explore with options about the flow of the pages. So people get better with the steps involved for a particular process.

 

References:

Why low-fidelity prototyping kicks butt for customer-driven design

Weekly Assignment-Brainstorming(Due-2/17))

Rolestorming:

Task 1: Wonder Woman defeats Angle Man in DC Universe

Scene 1 (individual):Wonder Woman is able to complete the task of defeating her enemy, Angle Man(Angelo), who is an ally of Circe who has made a large team of villains to attack Wonder Woman.He informs Wonder Woman that Circe has amplified his powers and uses his Angler to replicate itself as a projectile stabbing tool. He and his teammates are about to subdue Wonder Woman when she uses her bracelet power to rescue a large group of the Amazon’s allies. The bracelet when crossed before her, the bracelets are able to generate a remnant of the Aegis, allowing her to deflect attacks far larger than the surface area of her bracelets.The feedback it gives as  it generates a round shaped ray around her body to protect her.Wonder Woman wears the bracelet on her arm. The bracelet is wide enough to accommodate a screen as small as a wrist watch.

 

Scene 2 (Vandal): Wonder Woman and Vandal are able to complete the task of defeating their enemy, Angle Man(Angelo), who is an ally of Circe who has made a large team of villains to attack Wonder Woman and Vandal.He informs Wonder Woman and Vandal that Circe has amplified his powers and uses his Angler to replicate itself as a projectile stabbing tool. He and his teammates are about to subdue Wonder Woman and Vandal when she uses her bracelet power to rescue a large group of the Amazon’s allies along with Vandal. The bracelet when crossed before her and Vandal the bracelets are able to generate a remnant of the Aegis, allowing her to deflect attacks far larger than the surface area of her bracelets.The feedback it gives as  it generates a round shaped ray around her body to protect her and Vandal.Wonder Woman wears the bracelet on her arm.Vandal wears it around his neck. The bracelet is wide enough to accommodate a screen as small as a wrist watch.

Task 2: Wonder Woman attacks Ares in Areopagus

Scene 1 (individual): Wonder Woman is able to complete the task of attacking Ares in Areopagus  by using her bracelets by using them to conceal and conjure up swords that Ares has got. So the bracelete is capable of absorbing the impact of incoming attacks, allowing Wonder Woman to  deflect automatic weapon fire, energy blasts and other projectile weaponry. When Wonder Woman wants there is a ray that shoots towards the opponent and they loose control of all their weapon. Wonder Woman uses her mind to interact with the bracelets on her wrist.

Scene 2 (Vandal): Wonder Woman and Vandal are able to complete the task of attacking Ares in Areopagus  by using her bracelets by using them to conceal and conjure up swords that Ares has got. The bracelet is capable of absorbing the impact of incoming attacks, allowing Wonder Woman and Vandal to  deflect automatic weapon fire, energy blasts and other projectile weaponry. When Wonder Woman and Vandal wants there is a ray that shoots towards the opponent and they loose control of all their weapon. Wonder Woman uses her mind to interact with the bracelets on her wrist. Vandal uses the chain form of bracelete around his neck while interact with the bracelet.

Task 3: Wonder Woman fights  Baroness von Gunther in Neagris

Scene 1 (individual): Wonder Woman and Vandal are able to complete the task of fighting Baroness von Gunther, who was a ruthless Nazi spymaster, evil scientist, and femme fatale.Wonder Woman can also slam the bracelets together to create a wave of concussive force and channel divine lightning when they were struck together at will, which is capable of making strong beings like Superman’s ears bleed. So the bracelete helped her defeat Baroness von Gunther. Blackmailed into serving the Nazis because they held her daughter prisoner, she changed sides after Wonder Woman rescued her daughter, Gerta, and joined the Amazons as their chief scientist.Wonder Woman uses her mind to interact with the bracelets on her wrist

Scene 2 (Vandal): Wonder Woman and Vandal are able to complete the task of fighting Baroness von Gunther, who was a ruthless Nazi spymaster, evil scientist, and femme fatale.Wonder Woman and Vandal can also slam the bracelets together to create a wave of concussive force and channel divine lightning when they were struck together at will, which is capable of making strong beings like Superman’s ears bleed. So the bracelete helped her defeat Baroness von Gunther. Blackmailed into serving the Nazis because they held her daughter prisoner, she changed sides after Wonder Woman and Vandal rescued her daughter, Gerta, and joined the Amazons as their chief scientist.Wonder Woman and Vandal uses their mind to interact with the bracelets on her wrist .

Individual Technique: Write a list of 101 ideas

Full list: 101 Ideas

Solution 1: The front of the bracelet is an interactive screen

Wonder Woman’s bracelets allows  the user to choose how much energy or power it need to generate to defeat the opponent and what type of energy force is required like magnetic or electric. The user knows what screen to interact with and what option to select using screen prompts. The user interacts with the screen using their fingers to interact with the screen, which is located on the front side of the bracelet. The screen is about 3 inches in diameter placed right above the star on her bracelet. The user knows the bracelet is working when the screen throws a ray of light.

Solution 2: The screen is on Wonder Woman’s left palm

Wonder Woman’s bracelets allows  the user to choose how much energy or power it need to generate to defeat the opponent and what type of energy force is required like magnetic or electric. The user uses their fingers to interact with the screen, which is located on the left palm. The screen is about 3 inches in diameter. The user knows the bracelet is working when the screen throws a ray of light.

Solution 3: The screen projects out of the Bracelet

Wonder Woman’s bracelets allows  the user to choose how much energy or power it need to generate to defeat the opponent and what type of energy force is required like magnetic or electric. The user views the interface through a projection and knows what option to select using an interface the user can touch with their hands. The projection appears directly above the Bracelet and is the size of a 8.5×11″ piece of paper. The user knows the bracelet is working when the screen throws a ray of light.

Solution 4: Screen is between her two foot

Wonder Woman’s bracelets allows  the user to choose how much energy or power it need to generate to defeat the opponent and what type of energy force is required like magnetic or electric. The user views the interface through a medium display between her foot.  The user uses the tip of their toe to interact with the small screen. The screen is about 12 inches and is rectangular in shape. The user knows the bracelet is working when the screen throws a ray of light.

Solution 5: Screen is in the form exactly like google glass in front of her eyes

 

Wonder Woman’s bracelets allows  the user to choose how much energy or power it need to generate to defeat the opponent and what type of energy force is required like magnetic or electric. The user views the screen right in front of her eyes as if she is wearing a glass. The user can use their finger tip to interact with teh screen but from backside. The screen is of the size 3 inches.The user knows the bracelet is working when the screen throws a ray of light.

Group Technique: Brain Writing

“Get a group of people and have them write their ideas on their own sheet of paper. After 10 minutes, rotate the sheets to different people and build off what the others wrote on their paper. Continue until everyone has written on everyone else’s sheet.” (Link: http://personalexcellence.co/blog/brainstorming-techniques/)

All sheets: Brain Writing

Solution 1: The power generation is done by interacting with the screen by smiling

Wonder Woman’s bracelets allows  the user to choose how much energy or power it need to generate to defeat the opponent and what type of energy force is required like magnetic or electric. So depending on the intensity of the smile the power is created in the bracelet through the screen. The user uses lips to smile more or less depending on the requirement of the energy generation. The screen could be placed on the bracelet which is about 3 inches in diameter. The user knows the bracelet is working when the screen throws a ray of light.

Solution 2: The screen is projected in front of Wonder Woman and interacts by your hands’ movement

Wonder Woman’s bracelets allows  the user to choose how much energy or power it need to generate to defeat the opponent and what type of energy force is required like magnetic or electric. The user views the interface through a projection and knows what option to select using an interface the user can touch with their hands. The projection appears in front of the Bracelet and is the size of a 8.5×11″ piece of paper. The user knows the bracelet is working when the screen throws a ray of light.

Solution 3: The screen is on your shoes and interacts by your eyes’ movement.

Wonder Woman’s bracelets allows  the user to choose how much energy or power it need to generate to defeat the opponent and what type of energy force is required like magnetic or electric. The user views the screen on his shoes and can control the screen or interact with screen with his eye movements. The eye movements are quite specific being already installed in the screen software. The user knows the bracelet is working when the screen throws a ray of light.

Solution 4: Bracelet is encased in a globe and the user can interact with a screen on the globe

Wonder Woman’s bracelets allows  the user to choose how much energy or power it need to generate to defeat the opponent and what type of energy force is required like magnetic or electric. The user uses their fingers to interact with the screen, which is located on the front of the globe. The screen is about 5 inches in diameter. The user knows the bracelet is working when the screen throws a ray of light.

Solution 5: Bracelet is on Wonder Woman’s Belt , with a switch when clicked the screen gets projected in front of the face

Wonder Woman’s bracelets allows  the user to choose how much energy or power it need to generate to defeat the opponent and what type of energy force is required like magnetic or electric. The user uses their fingers to interact with the screen that projects from a belt buckle when a switch on it is clicked which is located on the front of the belt. The projection appears directly in front of the user and is the size of a 8.5×11″ piece of paper. The user knows the bracelet is working when the screen throws a ray of light.

Final Decision:

The final screen location I chose was to have a screen for selecting how much energy or power generation is needed is on the bracelet itself.  It is of the size 3 inches in diameter. The user uses her fingertip to interact with the screen, setting the amount of energy generation for defeating the opponent.The user knows the bracelet is working when the screen throws a ray of light.

Reflection:

Rolestorming is a technique that encourages group members to take on other people’s identities while brainstorming. This reduces the inhibitions that many people feel when sharing their ideas with a group, and it helps people come up with ideas that they may not have otherwise considered. Rolestorming is a form of brainstorming where people act out different scenes (similar to improv) and hope to gain different and new perspective and ideas of the interaction. I acted out three scenes by myself and three scenes with my husband. The scenes I acted out myself was not as exciting or interesting as acting with my husband. I should admit that I learnt more after I acted the  other few scenes scenes with my husband. However, when I acted out the different scenes with my husband, he provided new ideas and scenario. For example,I acted as wonder woman wearing two bracelets , so my husband suggested like I can use on of the bracelets as a bracelet itself and the other one as a screen. in one scene he complained how he wanted to see what I was doing when programming the bracelet, which gave me the idea to use a projection screen.The disadvantage of this technique was the amount of preparation it took to perform it and the initial stage of awkwardness.

The individual technique I chose to brainstorm with was to write 101 ideas. This involved me listing any and every idea I had to get to 101. The advantage of this brainstorming technique was that it gave me many, many ideas that branched off into other ideas. I was really able to brainstorm and think about all the possible options a screen could go. The one disadvantage of this technique was trying to decide which ideas were good and which ones were bad. At least I know that if the top five ideas I chose fall through, I have 96 more ideas waiting for me.

The group technique I chose was called Brain Writing which is when you “get a group of people and have them write their ideas on their own sheet of paper. After 10 minutes, rotate the sheets to different people and build off what the others wrote on their paper. Continue until everyone has written on everyone else’s sheet.” I decided to do this with a group of friends over the weekend . The advantage of this technique was that it was fun and fast.technique to help people overcome their inhibitions during group brainstorming sessions. The theory is that if you pretend to be someone else, you’ll feel more comfortable putting ideas forward. This is because taking on another role distances you from owning an idea, which helps you speak up. My friends also came up with some ideas completely out of the box which was great. The disadvantage of this method was the preparation . Again there were some ideas that came up didn’t fit the assignment at all. Lucky these ideas may be useful in later steps of the prototyping process.

Overall, I liked the rolestorming.  Rolestorming is fun, and it’s great for helping team members feel more comfortable sharing ideas with each other. It also builds confidence, because shy or less assertive people feel empowered to speak up. Brainstorming was an individual  to find a solution for a particular problem by generating multiple solutions. In fact, importance is attached to the quantity of ideas . Even strange ideas are welcome in a brainstorming session. Frequently, far-fetched ideas become practical ones with slight modification.But while doing it alone through brainstorming I faced a lot of problems like lack of innovative ideas. It takes more time and resources(things) and self created emotion. Coming up with new ideas every second and to act upon it.

In the end it wasn’t very difficult choosing the final location for the screen. I chose  to have a screen for selecting how much energy or power generation is needed is on the bracelet itself. The screen is wide enough for the user to see and locate teh suitable setting using fingertip. It is of the size 3 inches in diameter.The user knows the bracelet is working when the screen throws a ray of light.

Weekly inspiration: How to run a brainstorming meeting(Due 2/17)

The article says brainstorming is popular for both good and bad reasons, Its a  group activity involving the pursuit of new ideas . The good reason is that a typical brainstorming session brings people together into the creative process, and increases the social nature of the project. Every member of the group contributes by giving their idea to what they will be working on in the future. It is a bonding experience where people starts thinking and communicating with each other about topics relevant to the next few weeks or months of work. People have some shared questions and ideas to discuss over lunch, in the hallways, or at drinks after work after the brainstorming session. Something more valuable than the brainstorming results itself is the side effect of injecting something interesting and meaningful to talk about into the team culture. The best ideas might come not only from the big brainstorming session but also from those side conversations. The bad reason that you get too many ideas and people get divergent, if there is not someone who can converge those ideas, then its not useful.

References:

#34 – How to run a brainstorming meeting

Weekly Reading:Interaction Design 11.2 4th Edition(Due 2/17)

Prototyping is the topic of this week’s reading and gives an idea about what it is.  It says that it is not for any quality check of the product instead is a way to test a problem or idea. It is important to realize that prototypes will represent some compromise from the actual final production design. It also talks about the dilemma between building a prototype to throw away or evolving that prototype into a working product. Due to differences in materials, processes and design fidelity, it is possible that a prototype may fail to perform as expected whereas the production design may have been sound. Alternatively the prototypes may actually perform acceptably whereas the production design may be flawed since prototyping materials and processes may occasionally outperform their production counterparts. When stakeholders sees something as a ready made product or just a replica of it, they understand their needs better, it helps them to actually evaluate, what they want and what they don’t.This paper talks about a complete spectrum of prototypes from low-fidelity to high-fidelity. Low-fidelity -it may look overly basic but you can count on it not intimidating the client. At this stage they may feel more comfortable expressing themselves since this step feels less permanent.  High-fidelity-It looks slick, it looks like you put a lot of time into it, it practically looks done and if it happens to by chance fulfill what the client wanted, without having done a low fidelity prototype first, they’ll be  impressed.If the client doesn’t like it, you have to go back and start over, which is wasted time and budget, time that could have been better used toward a low fidelity prototype from the start. The author also goes through some basic methods of prototyping from familiar ones, such as storyboarding and sketching, to more interesting ways like the “Wizard of Oz” method.Engineers and prototyping specialists seek to understand the limitations of prototypes to exactly simulate the characteristics of their intended design.So, basically the article talks about what it is and what it is not and even what it compromises of.

 
Reference:

Preece, J., Rogers, Y., & Sharp, H. (2015). Interaction design: Beyond human-computer interaction (4th ed.). New York, NY: J. Wiley & Sons.